GMS planning reference
Hard Lotus
Understand the scale of the Hard Lotus HP reference without mistaking it for a score cutoff.
Encounter reference
- Entry level
- 190
- Maximum party
- 6 players
- Clear frequency
- weekly
Difficulties share this boss's weekly clear limit. Entry level is a prerequisite, not a recommendation or proof that a character can clear. This retained catalog was reviewed September 23, 2026. Catalog reference source
Nominal HP reference
33.7T
Starting HP from the retained v270 community workbook, excluding shields, healing and summons. This is a carried reference assumption, not a new current-patch calibration or a complete phase model. Original workbook, row 14
The retained Hard pool is 21.40 times the Normal pool. That is an HP comparison, not a claim that the same character takes 21.40 times as long to clear.
The larger pool is only part of the decision
The historical Hard and Normal references can show the difference in starting HP. That ratio does not establish a ratio of real clear times: uptime, phases and the conditions of a damage measurement still matter. Use a comparable run before attributing a better result to one equipment upgrade.
Use your party's actual members
A duo estimate needs two independently supplied damage inputs, not a second copy of the stronger character. If one member provides support, declare who receives it and whether the measurement already included that support. Counting it twice makes a precise-looking result too optimistic.
Separate progression from a promised clear
Try a supported upgrade comparison to decide where to spend, and use practice evidence to assess the fight. A HEXA score by itself is not enough to turn this reference into a reliable Hard Lotus clear-time prediction.
Compare solo and actual party inputs
Explore conditional aggregate work using your own damage measurements. The retained HP reference is prefilled; measurements, clocks and encounter assumptions start unknown. This is not a gameplay-calibrated clear-time prediction.
Solo
Not calibrated for these inputs
Add the missing measured inputs and encounter conditions.
- Region and patch are required.
- Source or explicit assumption is missing.
- Current member condition is unknown.
7 more conditions are listed below.
GMS · Patch unknown
Assumptions and sources
Time ranges are conditional parameter envelopes, not statistical confidence intervals. Constant rates do not model burst timing, shared cooldowns, cleave, survival, health locks or changing targetability. Sequential stages, disjoint concurrent rooms and sequential independent pools only. A supplied HEXA score is display context and never supplies damage.
- Region and patch are required.
- Source or explicit assumption is missing.
- Current member condition is unknown.
- Member region/patch does not match the encounter.
- Matching measured damage and duration are missing.
- An explicit ordered finite interval is required.
- Additional clock applicability is unknown.
- Required full kills are unknown.
- Target conditions are missing.
- Additional clock applicability is unknown: global timer.
- Retained nominal HP reference (assumption): Authored v270 nominal aggregate, carried under the unchanged-field rule; not newly measured current HP. Phase partitions and extra work are unresolved.
Model measured-stationary-rooms/2026-10-11-v1. Independent gameplay accuracy is not established.
Party
Not calibrated for these inputs
Add the missing measured inputs and encounter conditions.
- Region and patch are required.
- Supply distinct actual members, at most six.
- A party scenario requires at least two actual members.
7 more conditions are listed below.
GMS · Patch unknown
Assumptions and sources
Time ranges are conditional parameter envelopes, not statistical confidence intervals. Constant rates do not model burst timing, shared cooldowns, cleave, survival, health locks or changing targetability. Sequential stages, disjoint concurrent rooms and sequential independent pools only. A supplied HEXA score is display context and never supplies damage.
- Region and patch are required.
- Supply distinct actual members, at most six.
- A party scenario requires at least two actual members.
- Source or explicit assumption is missing.
- An explicit ordered finite interval is required.
- Additional clock applicability is unknown.
- A required room needs members and combat pools.
- Required full kills are unknown.
- Target conditions are missing.
- Additional clock applicability is unknown: global timer.
- Retained nominal HP reference (assumption): Authored v270 nominal aggregate, carried under the unchanged-field rule; not newly measured current HP. Phase partitions and extra work are unresolved.
Model measured-stationary-rooms/2026-10-11-v1. Independent gameplay accuracy is not established.
Measured damage inputs
Solo character
Actual party members
No actual members supplied.
Encounter timing and allocations
Solo · Hard Lotus
Uses the supplied window average; phase, burst and survival checks remain unvalidated.
Declared shared room: Solo character
Nominal aggregate workload; phase structure unresolved · explicit assumptions
Nominal HP: 33.7–33.7 trillion. Authored v270 nominal aggregate, carried under the unchanged-field rule; not newly measured current HP. Phase partitions and extra work are unresolved.
Missing clocks remain unknown. This aggregate calculation does not establish a boss phase graph or a clear probability.
Party · Hard Lotus
Uses the supplied window average; phase, burst and survival checks remain unvalidated.
Declared shared room:
Nominal aggregate workload; phase structure unresolved · explicit assumptions
Nominal HP: 33.7–33.7 trillion. Authored v270 nominal aggregate, carried under the unchanged-field rule; not newly measured current HP. Phase partitions and extra work are unresolved.
Missing clocks remain unknown. This aggregate calculation does not establish a boss phase graph or a clear probability.
These ranges describe the supplied scenario. They are not a win probability or a measured accuracy claim.