Boss reference

GMS planning reference

Normal Darknell

Keep starting HP, sustained damage and time spent avoiding mechanics separate.

Encounter reference

Entry level
255
Maximum party
6 players
Clear frequency
weekly

Difficulties share this boss's weekly clear limit. Entry level is a prerequisite, not a recommendation or proof that a character can clear. This retained catalog was reviewed September 23, 2026. Catalog reference source

Nominal HP reference

26T

Starting HP from the retained v270 community workbook, excluding shields, healing and summons. This is a carried reference assumption, not a new current-patch calibration or a complete phase model. Original workbook, row 30

Damage while attacking is not damage across the fight

A stationary measurement only describes its measurement window. If movement or mechanics reduce attacking time, a fight estimate needs an explicit uptime assumption. Compare multiple plausible uptimes rather than pretending the entire timer is uninterrupted damage.

Keep the measurement environment attached

Class, patch, target settings and buffs determine whether a damage reading applies. A test from another environment can be useful research without becoming an interchangeable current GMS damage input.

Compare solo and actual party inputs

Explore conditional aggregate work using your own damage measurements. The retained HP reference is prefilled; measurements, clocks and encounter assumptions start unknown. This is not a gameplay-calibrated clear-time prediction.

Solo

Not calibrated for these inputs

Add the missing measured inputs and encounter conditions.

  • Region and patch are required.
  • Source or explicit assumption is missing.
  • Current member condition is unknown.

7 more conditions are listed below.

Retained nominal HP reference

GMS · Patch unknown

Assumptions and sources

Time ranges are conditional parameter envelopes, not statistical confidence intervals. Constant rates do not model burst timing, shared cooldowns, cleave, survival, health locks or changing targetability. Sequential stages, disjoint concurrent rooms and sequential independent pools only. A supplied HEXA score is display context and never supplies damage.

  • Region and patch are required.
  • Source or explicit assumption is missing.
  • Current member condition is unknown.
  • Member region/patch does not match the encounter.
  • Matching measured damage and duration are missing.
  • An explicit ordered finite interval is required.
  • Additional clock applicability is unknown.
  • Required full kills are unknown.
  • Target conditions are missing.
  • Additional clock applicability is unknown: global timer.
  • Retained nominal HP reference (assumption): Authored v270 nominal aggregate, carried under the unchanged-field rule; not newly measured current HP. Phase partitions and extra work are unresolved.

Model measured-stationary-rooms/2026-10-11-v1. Independent gameplay accuracy is not established.

Party

Not calibrated for these inputs

Add the missing measured inputs and encounter conditions.

  • Region and patch are required.
  • Supply distinct actual members, at most six.
  • A party scenario requires at least two actual members.

7 more conditions are listed below.

Retained nominal HP reference

GMS · Patch unknown

Assumptions and sources

Time ranges are conditional parameter envelopes, not statistical confidence intervals. Constant rates do not model burst timing, shared cooldowns, cleave, survival, health locks or changing targetability. Sequential stages, disjoint concurrent rooms and sequential independent pools only. A supplied HEXA score is display context and never supplies damage.

  • Region and patch are required.
  • Supply distinct actual members, at most six.
  • A party scenario requires at least two actual members.
  • Source or explicit assumption is missing.
  • An explicit ordered finite interval is required.
  • Additional clock applicability is unknown.
  • A required room needs members and combat pools.
  • Required full kills are unknown.
  • Target conditions are missing.
  • Additional clock applicability is unknown: global timer.
  • Retained nominal HP reference (assumption): Authored v270 nominal aggregate, carried under the unchanged-field rule; not newly measured current HP. Phase partitions and extra work are unresolved.

Model measured-stationary-rooms/2026-10-11-v1. Independent gameplay accuracy is not established.

Measured damage inputs

Solo character

Solo character (class unknown)

HEXA unknown · Damage uses the measurement below.

Solo character measured damage (trillion HP)
Solo character measured duration (seconds)
Measurement conditions and source

This changes only the local scenario. It does not change a saved character profile.

Actual party members

No actual members supplied.

Encounter timing and allocations

Solo · Normal Darknell

Uses the supplied window average; phase, burst and survival checks remain unvalidated.

solo Conditional aggregate work fixed delay (seconds)

Declared shared room: Solo character

Nominal aggregate workload; phase structure unresolved · explicit assumptions

Nominal HP: 26–26 trillion. Authored v270 nominal aggregate, carried under the unchanged-field rule; not newly measured current HP. Phase partitions and extra work are unresolved.

solo Nominal aggregate workload; phase structure unresolved additional damage work (trillion HP)
solo Nominal aggregate workload; phase structure unresolved fixed wait (seconds)
solo Solo character attacking fraction (0–1)
solo Solo character remaining target multiplier

Missing clocks remain unknown. This aggregate calculation does not establish a boss phase graph or a clear probability.

Party · Normal Darknell

Uses the supplied window average; phase, burst and survival checks remain unvalidated.

party Conditional aggregate work fixed delay (seconds)

Declared shared room:

Nominal aggregate workload; phase structure unresolved · explicit assumptions

Nominal HP: 26–26 trillion. Authored v270 nominal aggregate, carried under the unchanged-field rule; not newly measured current HP. Phase partitions and extra work are unresolved.

party Nominal aggregate workload; phase structure unresolved additional damage work (trillion HP)
party Nominal aggregate workload; phase structure unresolved fixed wait (seconds)

Missing clocks remain unknown. This aggregate calculation does not establish a boss phase graph or a clear probability.

These ranges describe the supplied scenario. They are not a win probability or a measured accuracy claim.