Boss reference

GMS planning reference

Normal Kalos

Publisher-confirmed mechanics and the party assumptions a damage estimate still needs.

Encounter reference

Entry level
265
Maximum party
6 players
Clear frequency
weekly

Difficulties share this boss's weekly clear limit. Entry level is a prerequisite, not a recommendation or proof that a character can clear. This retained catalog was reviewed September 23, 2026. Catalog reference source

Confirmed mechanics from the v271 notes

For Normal Kalos, Nexon's v271 notes set eight lives and a 70-second weapon occupation duration. The two eye mechanics require two neutralization hits per member; the Bombardment Fighter requires one. These are stated mechanic quantities, not a prediction of how quickly a party executes them.

Assign the work that interrupts damage

Agree who handles neutralization and reflect time away from attacking in that member's assumptions. Weapon occupation duration is not automatically a neutralization deadline or an uninterrupted damage window. A party estimate should retain the individual assignments and conditions.

Do not borrow a different difficulty

Easy Kalos has different published quantities. Keep Normal's facts attached to Normal rather than merging every difficulty into one generic Kalos setup. A current full encounter configuration and matching measurements are still needed for a gameplay-validated prediction.

Mechanic source: Nexon GMS v271 patch notes, checked October 11, 2026. Publisher facts are kept separate from historical HP assumptions.

What supports an estimate?

A matched measured damage input, explicit phase and target work, uptime, buffs and encounter clocks are needed. Current HEXA-only clear-time calibration is incomplete. See how solo and party estimates are interpreted.